﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace BenevolentSunData
{
    public class Particle
    {
        // we can add in Start and End values for each if we'd like
        public Color Color;
        public Vector3 StartPosition;
        public Vector3 Position;
        public Vector3 Velocity;
        public Vector2 Scale;
        public float Mass;
        public float LifeTime;
        public float Time;

        #region Initialization
        public Particle()
        {}

        public void initParticle(Color color, Vector3 position, Vector3 velocity, Vector2 scale, float life)
        {
            Color = color;
            Scale = scale;
            StartPosition = position;
            Position = position;
            Velocity = velocity;
            LifeTime = life;
            Time = 0.0f;
            Mass = 1;
        }
        #endregion

    }
}
